Guardians Of the Galaxy: The Universal Weapon is an interesting Mobile title, especially because its development plan seems to have shifted gears at some point.
All about the movie Tie-in screams IAPs… and yet there is no one to see. No hidden fees. No” Free-to-Play ” welcome handshake. No Internet connection required.
After saying dies, the whole structure of the game feels like it’s still the Plan to spend extra money. An arena-based wrestlers with lightweight RPG elements, Guardians Of the Galaxy wants you to move away to get better gear and more characters and to constantly increase that important progress bar. It only dies by favor nuggets of goodness your way if you succeed, says nuggets, which are then used to unlock all of the above.
For this reason, you have to be a big Fan, just to stand in a room and constantly swipe your finger to push your superheroes around. That’s all you’re asked to do – whether it’s move, action, or fire Combo strikes – and while there’s an odd Moreish quality to it, it’s hard not to get a little tired after an hour or two. There is simply not much to do.
Access to recognizable characters is nice enough, as is the satisfying nature of the grind (the core of the universal weapon should do enough to get your attention), but do not catch a think that dies more than a very simple experience is The experience with, something that was built around the mechanics of deep leveling.
If you are satisfied with the Film and you think it is worth dropping a few pounds to keep this anger at a fever level… then it probably makes more sense to wait and use the money to watch the Movie twice. The usual “if you’re a Fan” nonsense is obvious, but there are far better ways to make this idea worthy of the name than playing to die. Acceptable, but forgettable.