Rogue Legacy gives players control over a whole bunch of knights, and I feel bad about it. The reason I feel so guilty is that I have used generations of warriors simply to plunder Hamson Castle from its assets in order to make smart investments for future descendants, improve their maximum health, armor or strike damage, so that one day I will overthrow the castle.
The excellence of Rogue Legacy lies in its replay ability: think Infinity Blade meets Castlevania. As soon as I die, I plan the next race and choose a descendant from three, based on his inherited qualities: class, magical ability and potential evils. I don’t plan to overcome the bosses in every race, but I’m just trying to win enough coins so that the next character is even stronger than the previous one, so that the fourth or fifth generation can overcome the Maya.
The basic game mechanics are simple, but the depth lies in the wonderful variety of types of enemies, clearly defined locations, the search for plans and runes to customize armor and abilities, and, of course, your own castle, where coins are spent to improve the basic statistics.
The story can be unraveled by searching for hidden books throughout the castle. This is not a necessity, of course, with the possibility of going beyond and reading the diary entries at a after date or not at all.
A lot of time will be spent on the first slot, earning coins, so they will be strong enough to move into the rest of the game, which can sometimes feel like a grind, especially if the enemies become too easy, even equipped with runes to increase the difficulty.
Despite this Rogue Legacy is an excellent game, and one that definitely deserves your attention. With cross-buy and cross-save, it is also an ideal companion on the train. I just hope that the Legacy family can forgive my exploitation, because when I (of course, I mean, we) finally overcome Castle Hamson, it will all be worth it.
Versions tested: PS4 and PS Vita.
* Reviewer’s Rating * Due to the post-traumatic stress of finishing this knight family and my own zeal, I didn’t know I could return to the player’s castle to spend coins before coming into the game, a point I made in the original review, and since then I’ve corrected it.